# Custom Settings - Dvars

Note: This Dvar list is messy, I plan on organizing it at some point so apologies for the messiness

<table><thead><tr><th width="199">Dvar</th><th width="318">Description</th><th width="107">Value</th><th>Default</th></tr></thead><tbody><tr><td>enable_custom_subtitles</td><td>Toggles the mods subtitles</td><td>0/1</td><td>1</td></tr><tr><td>enable_permaperks</td><td>Toggles perma perks</td><td>0/1</td><td>0</td></tr><tr><td>enable_rampage</td><td>Toggles Rampage Statue</td><td>0/1</td><td>1</td></tr><tr><td>rampage_max_round</td><td>Round in which the statue would end its challenge</td><td>Number</td><td>50</td></tr><tr><td>enable_compass</td><td>Toggles the whole Compass mod</td><td>0/1</td><td>1</td></tr><tr><td>enable_direction</td><td>Toggles the Compass Direction</td><td>0/1</td><td>1</td></tr><tr><td>enable_zone</td><td>Toggles the Compass Zone</td><td>0/1</td><td>1</td></tr><tr><td>enable_angle</td><td>Toggles the Compass Angle</td><td>0/1</td><td>1</td></tr><tr><td>enable_notifier</td><td>Toggles the zone notifier</td><td>0/1</td><td>1</td></tr><tr><td>enable_bonuspoints</td><td>Toggles points you get when proning perk machines</td><td>0/1</td><td>1</td></tr><tr><td>bonuspoints_points</td><td>The amount of points earned</td><td>Number</td><td>100</td></tr><tr><td>enable_usefulnuke</td><td>Toggles the Useful Nuke</td><td>0/1</td><td>1</td></tr><tr><td>usefulnuke_points</td><td>Points given per zombie killed</td><td>Number</td><td>60</td></tr><tr><td>enable_bo4ammo</td><td>Toggles full ammo max ammo</td><td>0/1</td><td>1</td></tr><tr><td>enable_transitpower</td><td>Toggles power required doors/pap opened when power is turned on</td><td>0/1</td><td>1</td></tr><tr><td>transit_place_dinerhatch</td><td>Toggles extra hatch placed in the Diner</td><td>0/1</td><td>1</td></tr><tr><td>enable_transitmisc</td><td>[Input Info Here]</td><td>0/1</td><td>1</td></tr><tr><td>tranzit_tedd_tracker</td><td>Toggles the T.E.D.D tracker</td><td>0/1</td><td>1</td></tr><tr><td>enable_lavadamage</td><td>Toggles lava damage</td><td>0/1</td><td>0</td></tr><tr><td>solo_tombstone</td><td>Toggles Tombstone on solo</td><td>0/1</td><td>1</td></tr><tr><td>enable_earlyspawn</td><td>Toggles respawning early</td><td>0/1</td><td>1</td></tr><tr><td>enable_weaponanimation</td><td>Toggles cool weapon ready animation upon starting game</td><td>0/1</td><td>1</td></tr><tr><td>perk_limit</td><td>Sets the perk limit</td><td>Number</td><td>10</td></tr><tr><td>enable_fasttravel</td><td>Toggles fast travel in Tranzit</td><td>0/1</td><td>1</td></tr><tr><td>fasttravel_price</td><td>The price to use fast travel</td><td>Number</td><td>1500</td></tr><tr><td>fasttravel_activateonpower</td><td>If Fast Travel should activate when the power turns on</td><td>0/1</td><td>0</td></tr><tr><td>enable_healthbar</td><td>Toggles the health bar</td><td>0/1</td><td>1</td></tr><tr><td>health_bar_look</td><td>Preset of the health bar</td><td>Number</td><td>0</td></tr><tr><td>enable_zombiecount</td><td>Toggles zombie count</td><td>0/1</td><td>1</td></tr><tr><td>enable_exfil</td><td>Toggles exfil</td><td>0/1</td><td>1</td></tr><tr><td>enable_instantpap</td><td>Toggles Instant PAP</td><td>0/1</td><td>1</td></tr><tr><td>enable_vghudanim</td><td>Toggles HUD animation when picking up a Perk</td><td>0/1</td><td>1</td></tr><tr><td>enable_secretmusicsurvival</td><td>Toggles music ee in Survival maps</td><td>0/1</td><td>1</td></tr><tr><td>enable_hitmarker</td><td>Toggles hitmarker and what sounds to use</td><td>Number</td><td>1</td></tr><tr><td>enable_upgradedperks</td><td>Toggles extra perk abilities (i.e Staminup gives unlimited run)</td><td>0/1</td><td>1</td></tr><tr><td>enable_globalatm</td><td>Toggles the Global ATM</td><td>0/1</td><td>1</td></tr><tr><td>enable_origin_mud</td><td>Toggles Origins mud effects</td><td>0/1</td><td>0</td></tr><tr><td>enable_infected</td><td>Toggles the infected feature based off Advanced Warfare</td><td>0/1</td><td>0</td></tr><tr><td>infected_start_round</td><td>The round in which zombies would be able to infect players</td><td>Number</td><td>15</td></tr><tr><td>infected_infect_chance</td><td>Chance in which a zombie will infect you</td><td>Number</td><td>60</td></tr><tr><td>enable_grabablestarter</td><td>Toggles Grabbable Starter Weapon (will disable if Weapon Animation is enabled)</td><td>0/1</td><td>1</td></tr><tr><td>infected_infect_timer</td><td>Initial count down for when a player gets infected</td><td>Number</td><td>30</td></tr><tr><td>infected_infect_decrease</td><td>Seconds taken off whenever a player gets hit while infected</td><td>Number</td><td>5</td></tr><tr><td>infected_cure_price</td><td>The price for players to be cured</td><td>Number</td><td>1500</td></tr><tr><td>enable_timenextround</td><td>Toggles timer HUD between rounds (Similar to WWII Zombies)</td><td>0/1</td><td>1</td></tr><tr><td>use_customtimebetween</td><td>Toggles using a custom timer between rounds.</td><td>0/1</td><td>0</td></tr><tr><td>timebetween_rounds</td><td>When CustomTimeBetween is enabled, duration between rounds.</td><td>Number</td><td>10</td></tr><tr><td>enable_ladderintown</td><td>Toggles ladder shortcut in Town to between Diner and Farm</td><td>0/1</td><td>1</td></tr><tr><td>enable_match_timer</td><td>Toggles a match timer</td><td>0/1</td><td>1</td></tr><tr><td>enable_bleedout_bar</td><td>Toggles the bleedout bar when downed</td><td>0/1</td><td>1</td></tr><tr><td>wallweapon_in_town</td><td>Toggles the M16 wallbuy in Town</td><td>0/1</td><td>1</td></tr><tr><td>enable_recapturerounds</td><td>Toggles recapture rounds in Origins</td><td>0/1</td><td>0</td></tr><tr><td>enable_originsfootchanges</td><td>Toggles robot foot always opened</td><td>0/1</td><td>1</td></tr><tr><td>enable_samanthaintro</td><td>Toggles Samanthas intro voice in Origins</td><td>0/1</td><td>0</td></tr><tr><td>afterlife_doesnt_down</td><td>Toggles Afterlife not downing if mana expires</td><td>0/1</td><td>1</td></tr><tr><td>nuketown_perks_mode</td><td>How Nuketown manages the perks</td><td>Number</td><td>2</td></tr><tr><td>power_activates_buildables</td><td>Toggles power turning on power required buildables</td><td>0/1</td><td>1</td></tr><tr><td>enable_all_weapons</td><td>Toggles all the extra weapons</td><td>0/1</td><td>1</td></tr><tr><td>gamemode</td><td>Sets the gamemode</td><td>Number</td><td>0</td></tr><tr><td>gungame_ladder</td><td>Defines the ladder for the Gun Game mode</td><td>Number</td><td>1</td></tr><tr><td>enable_mod_vox</td><td>Toggles custom voicelines (Exfil, Rampage, etc)</td><td>0/1</td><td>1</td></tr><tr><td>deadlight_rules</td><td>What rules should be used for Dead Light Green Light mode</td><td>Number</td><td>0</td></tr><tr><td>deadlight_voice</td><td>What voice to use for the Dead Light Green Light mode</td><td>Number</td><td>1</td></tr><tr><td>exfil_music</td><td>Choice of music that plays when Exfiling</td><td>Number</td><td>0</td></tr><tr><td>sharpshooter_duration</td><td>How long between each weapon roll for Sharpshooter mode</td><td>Number</td><td>45</td></tr><tr><td>play_minigame_music</td><td>Toggles the Minigame music that plays when playing the mods alternate gamemodes.</td><td>0/1</td><td>1</td></tr><tr><td>planeparts_per_player</td><td>Mob of the Dead Only: If the plane parts should be per player or if there is no restriction at all.</td><td>0/1</td><td>0</td></tr><tr><td>enable_9lives</td><td>Mob of the Dead Only: Toggles the Cat Has 9 Lives script, which changes the max Afterlives from 3 to 9.</td><td>0/1</td><td>0</td></tr><tr><td>experimental_settings</td><td>When enabled, Experimental features will appear in the Custom Games menu. May need to re-enter the menu to take effect.</td><td>0/1</td><td>0</td></tr><tr><td>continue_game_after_quest</td><td>Continues the match after the quest ends. If disabled, the match will end. When enabled, match will continue while Quest Ending rewards will be brought. (ONLY FOR MODS QUESTS)</td><td>0/1</td><td>1</td></tr><tr><td>notify_players_actions</td><td>Toggles if players actions get notified to everyone. Only works with the Mods Quest items. Doesn't show up alone regardless. Currently only shows a print text.</td><td>0/1</td><td>1</td></tr><tr><td>guided_mode</td><td>Toggles Mod Quests Guided Mode. Similar to Bo6s Directed Mode with less restrictions. Only works on supported maps with a mod specific main quest.</td><td>0/1</td><td>0</td></tr><tr><td>tranzit_alpha_round_end</td><td>Toggles the Alpha Round End theme in Tranzit.</td><td>0/1</td><td>1</td></tr><tr><td>do_revived_sound</td><td>Plays a Revive Successful sound from Warzone to the Reviver and the Downed Player.</td><td>0/1</td><td>0</td></tr><tr><td>enable_teddtrials</td><td>Toggles Tedd Trials</td><td>0/1</td><td>1</td></tr><tr><td>gungame_max_score</td><td>Adjust the required kills to advance to the next gun in Gun Game.</td><td>Number</td><td>8</td></tr><tr><td>zombie_counter_look</td><td>Change the look of the Zombie Counter.</td><td>Number</td><td>2</td></tr><tr><td>enable_toasts</td><td>Toggle the Toasts feature which displays Powerups, Player downs and revives, and Mod Quest actions.</td><td>0/1</td><td>1</td></tr><tr><td>enable_shieldinsurvival</td><td>Toggles adding a Shield in survival. Requires players to build it.</td><td>0/1</td><td>1</td></tr><tr><td>movement_forgiving_range</td><td>Adjusts the safe zone in which the motion detector detects the players in Deadlight Greenlight.</td><td>Number</td><td>5</td></tr><tr><td>kill_overlapping_players</td><td>Toggles killing players that overlap each other (the games vanilla mechanic)</td><td>0/1</td><td>0</td></tr></tbody></table>

### Testing and Experimental Dvars

These settings are used during testing and experimental (future or unreleased features) Some features may not work or some may be completely broken.

<table><thead><tr><th width="199">Dvars</th><th width="290">Description</th><th width="190">Value</th><th width="100">Default</th></tr></thead><tbody><tr><td>enable_debug</td><td>Toggles the Debug menu</td><td>0/1</td><td>0</td></tr><tr><td>cinematic_mode</td><td>Removes extra huds</td><td>0/1</td><td>0</td></tr><tr><td>hide_hud</td><td>Toggles the hud</td><td>0/1</td><td>0</td></tr><tr><td>enable_directorscut</td><td>Toggles Directors Cut perk</td><td>0/1</td><td>0</td></tr><tr><td>experiemtnal_aat</td><td>Toggles the Alternate Ammo Types system</td><td>0/1</td><td>0</td></tr><tr><td>zm_bots_count</td><td>Amount of bots</td><td>Number</td><td>0</td></tr><tr><td>endgame_restart_map</td><td>Instead of taking back to the menu, the match will restart. Still functional but Exit Level still doesnt work.</td><td>0/1</td><td>0</td></tr><tr><td>power_id</td><td>Guid of a player that has access to admin-like mod only commands. Usually used for testing.</td><td>Number</td><td>N/A</td></tr></tbody></table>


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