Custom Settings - Dvars
Dvars are commands you can enter in the console
Note: This Dvar list is messy, I plan on organizing it at some point so apologies for the messiness
enable_custom_subtitles
Toggles the mods subtitles
0/1
1
enable_permaperks
Toggles perma perks
0/1
0
enable_rampage
Toggles Rampage Statue
0/1
1
rampage_max_round
Round in which the statue would end its challenge
Number
20
enable_compass
Toggles the whole Compass mod
0/1
1
enable_direction
Toggles the Compass Direction
0/1
1
enable_zone
Toggles the Compass Zone
0/1
1
enable_angle
Toggles the Compass Angle
0/1
1
enable_notifier
Toggles the zone notifier
0/1
1
enable_bonuspoints
Toggles points you get when proning perk machines
0/1
1
bonuspoints_points
The amount of points earned
Number
100
enable_usefulnuke
Toggles the Useful Nuke
0/1
1
usefulnuke_points
Points given per zombie killed
Number
60
enable_bo4ammo
Toggles full ammo max ammo
0/1
1
enable_transitpower
Toggles power required doors/pap opened when power is turned on
0/1
1
transit_place_dinerhatch
Toggles extra hatch placed in the Diner
0/1
1
enable_transitmisc
[Input Info Here]
0/1
1
tranzit_tedd_tracker
Toggles the T.E.D.D tracker
0/1
1
enable_lavadamage
Toggles lava damage
0/1
0
solo_tombstone
Toggles Tombstone on solo
0/1
1
enable_earlyspawn
Toggles respawning early
0/1
1
enable_weaponanimation
Toggles cool weapon ready animation upon starting game
0/1
1
perk_limit
Sets the perk limit
Number
10
enable_fasttravel
Toggles fast travel in Tranzit
0/1
1
fasttravel_price
The price to use fast travel
Number
1500
fasttravel_activateonpower
If Fast Travel should activate when the power turns on
0/1
0
enable_healthbar
Toggles the health bar
0/1
1
health_bar_look
Preset of the health bar
Number
0
enable_zombiecount
Toggles zombie count
0/1
1
enable_exfil
Toggles exfil
0/1
1
enable_instantpap
Toggles Instant PAP
0/1
1
enable_vghudanim
Toggles HUD animation when picking up a Perk
0/1
1
enable_secretmusicsurvival
Toggles music ee in Survival maps
0/1
1
enable_hitmarker
Toggles hitmarker and what sounds to use
Number
1
enable_upgradedperks
Toggles extra perk abilities (i.e Staminup gives unlimited run)
0/1
1
enable_globalatm
Toggles the Global ATM
0/1
1
enable_origin_mud
Toggles Origins mud effects
0/1
0
enable_infected
Toggles the infected feature based off Advanced Warfare
0/1
0
infected_start_round
The round in which zombies would be able to infect players
Number
15
infected_infect_chance
Chance in which a zombie will infect you
Number
60
enable_grabablestarter
Toggles Grabbable Starter Weapon (will disable if Weapon Animation is enabled)
0/1
1
infected_infect_timer
Initial count down for when a player gets infected
Number
30
infected_infect_decrease
Seconds taken off whenever a player gets hit while infected
Number
5
infected_cure_price
The price for players to be cured
Number
1500
enable_timenextround
Toggles timer HUD between rounds (Similar to WWII Zombies)
0/1
1
use_customtimebetween
Toggles using a custom timer between rounds.
0/1
0
timebetween_rounds
When CustomTimeBetween is enabled, duration between rounds.
Number
10
enable_ladderintown
Toggles ladder shortcut in Town to between Diner and Farm
0/1
1
enable_match_timer
Toggles a match timer
0/1
1
enable_bleedout_bar
Toggles the bleedout bar when downed
0/1
1
wallweapon_in_town
Toggles the M16 wallbuy in Town
0/1
1
enable_recapturerounds
Toggles recapture rounds in Origins
0/1
0
enable_originsfootchanges
Toggles robot foot always opened
0/1
1
enable_samanthaintro
Toggles Samanthas intro voice in Origins
0/1
0
afterlife_doesnt_down
Toggles Afterlife not downing if mana expires
0/1
1
nuketown_perks_mode
How Nuketown manages the perks
Number
2
power_activates_buildables
Toggles power turning on power required buildables
0/1
1
enable_all_weapons
Toggles all the extra weapons
0/1
1
gamemode
Sets the gamemode
Number
0
gungame_ladder
Defines the ladder for the Gun Game mode
Number
1
enable_mod_vox
Toggles custom voicelines (Exfil, Rampage, etc)
0/1
1
deadlight_rules
What rules should be used for Dead Light Green Light mode
Number
0
deadlight_voice
What voice to use for the Dead Light Green Light mode
Number
1
exfil_music
Choice of music that plays when Exfiling
Number
0
sharpshooter_duration
How long between each weapon roll for Sharpshooter mode
Number
45
play_minigame_music
Toggles the Minigame music that plays when playing the mods alternate gamemodes.
0/1
1
planeparts_per_player
Mob of the Dead Only: If the plane parts should be per player or if there is no restriction at all.
0/1
0
enable_9lives
Mob of the Dead Only: Toggles the Cat Has 9 Lives script, which changes the max Afterlives from 3 to 9.
0/1
0
experimental_settings
When enabled, Experimental features will appear in the Custom Games menu. May need to re-enter the menu to take effect.
0/1
0
continue_game_after_quest
Continues the match after the quest ends. If disabled, the match will end. When enabled, match will continue while Quest Ending rewards will be brought. (ONLY FOR MODS QUESTS)
0/1
1
notify_players_actions
Toggles if players actions get notified to everyone. Only works with the Mods Quest items. Doesn't show up alone regardless. Currently only shows a print text.
0/1
1
guided_mode
Toggles Mod Quests Guided Mode. Similar to Bo6s Directed Mode with less restrictions. Only works on supported maps with a mod specific main quest.
0/1
0
tranzit_alpha_round_end
Toggles the Alpha Round End theme in Tranzit.
0/1
1
do_revived_sound
Plays a Revive Successful sound from Warzone to the Reviver and the Downed Player.
0/1
0
enable_teddtrials
Toggles Tedd Trials
0/1
1
gungame_max_score
Adjust the required kills to advance to the next gun in Gun Game.
Number
8
zombie_counter_look
Change the look of the Zombie Counter.
Number
2
Testing and Experimental Dvars
These settings are used during testing and experimental (future or unreleased features) Some features may not work or some may be completely broken.
enable_debug
Toggles the Debug menu
0/1
0
cinematic_mode
Removes extra huds
0/1
0
hide_hud
Toggles the hud
0/1
0
enable_directorscut
Toggles Directors Cut perk
0/1
0
experiemtnal_aat
Toggles the Alternate Ammo Types system
0/1
0
zm_bots_count
Amount of bots
Number
0
endgame_restart_map
Instead of taking back to the menu, the match will restart. Still functional but Exit Level still doesnt work.
0/1
0
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