Custom Settings - Dvars

Dvars are commands you can enter in the console

Note: This Dvar list is messy, I plan on organizing it at some point so apologies for the messiness

Dvar
Description
Value
Default

enable_custom_subtitles

Toggles the mods subtitles

0/1

1

enable_permaperks

Toggles perma perks

0/1

0

enable_rampage

Toggles Rampage Statue

0/1

1

rampage_max_round

Round in which the statue would end its challenge

Number

20

enable_compass

Toggles the whole Compass mod

0/1

1

enable_direction

Toggles the Compass Direction

0/1

1

enable_zone

Toggles the Compass Zone

0/1

1

enable_angle

Toggles the Compass Angle

0/1

1

enable_notifier

Toggles the zone notifier

0/1

1

enable_bonuspoints

Toggles points you get when proning perk machines

0/1

1

bonuspoints_points

The amount of points earned

Number

100

enable_usefulnuke

Toggles the Useful Nuke

0/1

1

usefulnuke_points

Points given per zombie killed

Number

60

enable_bo4ammo

Toggles full ammo max ammo

0/1

1

enable_transitpower

Toggles power required doors/pap opened when power is turned on

0/1

1

transit_place_dinerhatch

Toggles extra hatch placed in the Diner

0/1

1

enable_transitmisc

[Input Info Here]

0/1

1

tranzit_tedd_tracker

Toggles the T.E.D.D tracker

0/1

1

enable_lavadamage

Toggles lava damage

0/1

0

solo_tombstone

Toggles Tombstone on solo

0/1

1

enable_earlyspawn

Toggles respawning early

0/1

1

enable_weaponanimation

Toggles cool weapon ready animation upon starting game

0/1

1

perk_limit

Sets the perk limit

Number

10

enable_fasttravel

Toggles fast travel in Tranzit

0/1

1

fasttravel_price

The price to use fast travel

Number

1500

fasttravel_activateonpower

If Fast Travel should activate when the power turns on

0/1

0

enable_healthbar

Toggles the health bar

0/1

1

health_bar_look

Preset of the health bar

Number

0

enable_zombiecount

Toggles zombie count

0/1

1

enable_exfil

Toggles exfil

0/1

1

enable_instantpap

Toggles Instant PAP

0/1

1

enable_vghudanim

Toggles HUD animation when picking up a Perk

0/1

1

enable_secretmusicsurvival

Toggles music ee in Survival maps

0/1

1

enable_hitmarker

Toggles hitmarker and what sounds to use

Number

1

enable_upgradedperks

Toggles extra perk abilities (i.e Staminup gives unlimited run)

0/1

1

enable_globalatm

Toggles the Global ATM

0/1

1

enable_origin_mud

Toggles Origins mud effects

0/1

0

enable_infected

Toggles the infected feature based off Advanced Warfare

0/1

0

infected_start_round

The round in which zombies would be able to infect players

Number

15

infected_infect_chance

Chance in which a zombie will infect you

Number

60

enable_grabablestarter

Toggles Grabbable Starter Weapon (will disable if Weapon Animation is enabled)

0/1

1

infected_infect_timer

Initial count down for when a player gets infected

Number

30

infected_infect_decrease

Seconds taken off whenever a player gets hit while infected

Number

5

infected_cure_price

The price for players to be cured

Number

1500

enable_timenextround

Toggles timer HUD between rounds (Similar to WWII Zombies)

0/1

1

use_customtimebetween

Toggles using a custom timer between rounds.

0/1

0

timebetween_rounds

When CustomTimeBetween is enabled, duration between rounds.

Number

10

enable_ladderintown

Toggles ladder shortcut in Town to between Diner and Farm

0/1

1

enable_match_timer

Toggles a match timer

0/1

1

enable_bleedout_bar

Toggles the bleedout bar when downed

0/1

1

wallweapon_in_town

Toggles the M16 wallbuy in Town

0/1

1

enable_recapturerounds

Toggles recapture rounds in Origins

0/1

0

enable_originsfootchanges

Toggles robot foot always opened

0/1

1

enable_samanthaintro

Toggles Samanthas intro voice in Origins

0/1

0

afterlife_doesnt_down

Toggles Afterlife not downing if mana expires

0/1

1

nuketown_perks_mode

How Nuketown manages the perks

Number

2

power_activates_buildables

Toggles power turning on power required buildables

0/1

1

enable_all_weapons

Toggles all the extra weapons

0/1

1

gamemode

Sets the gamemode

Number

0

gungame_ladder

Defines the ladder for the Gun Game mode

Number

1

enable_mod_vox

Toggles custom voicelines (Exfil, Rampage, etc)

0/1

1

deadlight_rules

What rules should be used for Dead Light Green Light mode

Number

0

deadlight_voice

What voice to use for the Dead Light Green Light mode

Number

1

exfil_music

Choice of music that plays when Exfiling

Number

0

sharpshooter_duration

How long between each weapon roll for Sharpshooter mode

Number

45

play_minigame_music

Toggles the Minigame music that plays when playing the mods alternate gamemodes.

0/1

1

planeparts_per_player

Mob of the Dead Only: If the plane parts should be per player or if there is no restriction at all.

0/1

0

enable_9lives

Mob of the Dead Only: Toggles the Cat Has 9 Lives script, which changes the max Afterlives from 3 to 9.

0/1

0

experimental_settings

When enabled, Experimental features will appear in the Custom Games menu. May need to re-enter the menu to take effect.

0/1

0

continue_game_after_quest

Continues the match after the quest ends. If disabled, the match will end. When enabled, match will continue while Quest Ending rewards will be brought. (ONLY FOR MODS QUESTS)

0/1

1

notify_players_actions

Toggles if players actions get notified to everyone. Only works with the Mods Quest items. Doesn't show up alone regardless. Currently only shows a print text.

0/1

1

guided_mode

Toggles Mod Quests Guided Mode. Similar to Bo6s Directed Mode with less restrictions. Only works on supported maps with a mod specific main quest.

0/1

0

tranzit_alpha_round_end

Toggles the Alpha Round End theme in Tranzit.

0/1

1

do_revived_sound

Plays a Revive Successful sound from Warzone to the Reviver and the Downed Player.

0/1

0

enable_teddtrials

Toggles Tedd Trials

0/1

1

gungame_max_score

Adjust the required kills to advance to the next gun in Gun Game.

Number

8

zombie_counter_look

Change the look of the Zombie Counter.

Number

2

Testing and Experimental Dvars

These settings are used during testing and experimental (future or unreleased features) Some features may not work or some may be completely broken.

Dvars
Description
Value
Default

enable_debug

Toggles the Debug menu

0/1

0

cinematic_mode

Removes extra huds

0/1

0

hide_hud

Toggles the hud

0/1

0

enable_directorscut

Toggles Directors Cut perk

0/1

0

experiemtnal_aat

Toggles the Alternate Ammo Types system

0/1

0

zm_bots_count

Amount of bots

Number

0

endgame_restart_map

Instead of taking back to the menu, the match will restart. Still functional but Exit Level still doesnt work.

0/1

0

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